I was asked to tweak an animation in an fbx file, after some converting I got the armature in blender. However the animation seems to be in the dope sheet instead of being in the action editor. And the “new” button in the action editor is greyed out.
I’d love to be able to export an action into an fbx, but it usually is in the action editor. The armature is from an Ooze monster in Unity. And we wanted to have its location translation done in Unity and not in the animation itself, so I deleted the y translation in F-Curve editor.
Any ideas as to why the "new"button in the action editor is greyed out?
OozeWalk.blend (599 KB)