thanx for 10$ its a steal imo. but i dont have a creditcard , i can only pay with paypal on gumroad . you have to specifically enable paypal payments in your gumroad profile. otherwise the option isnt shown to potential buyers
i have never tested it on a linux machine but i guess as long as you have a GPU and installed drivers, i had other users used it on apple silicon chip.
Sorry, but it’s very bad quality on both models toplogy and textures.
Also as whole meshes, this can’t benefit from optimisation like re used materials or modular assets.
Would fit illustration or stylized surrealist shapes, but not as game assets.
yes and no by using mesh modifiers you can clean up really well the models and get read of the resolution and for the texture you can use other AI like model to create the textures for example https://www.youtube.com/shorts/MGPh6Bb9wxI
Very simple objects like in your last video why not, organic objects like rocks it works, but for hard surface complex assets like outdoor structures, it will only suit stylized and approximative graphics.
For bigger and complex assets it would be too much work to fix the models like in the image :
retoplogy, meshes are too much approximative
fix polygons and toplogy issues
redo UV for new model
repaint using better materials
Better make precise the assets from scratch.
Just my take on the tool, it’s weird some Blender users would use it for such quality,
as many know how to create modular assets or use geometry nodes.
i agree on that for game development it is gold that’s my personal opinion like i mention i created lots of asset packs using it for games am working on i beardly any time and if i want to make a render i can use a control net for depth and this addon to create amazing renders for example https://youtube.com/shorts/x2p__x3DF6E
Instead of using AI to create a bad mesh that looks like a sword made of melting wax - that requires a lot of time and skill to “fix”… one would be better off just modeling the sword, as it takes less time and less skill.
you see thorn the mesh looks like that because it is being perceived with the material view actually after remeshing the models the topology ends up being really good what will take you lets say 10 hours to make lets say 50 different swords that you can use in game asset pack it will take this ai to do in 10 minutes ain’t nobody got time for that
Game developpers user modular weapon parts , using few they can combine to have thousand weapons varying parts, textures and effects, while some solo developpers will just reduce the game scope and produce less weapons but very different gameplay for each.
Otherwise a game studio will make the weapons they need as they have dedicaced 3D artists for that task.
Better learn Geometry nodes, and you can have control on generated weapons and generated thousand in some clicks also.