This time some bug fixes, and Sumo is disabled/replaced by Bullet.
If you really need Sumo, please use 2.41.
(NEW) some fix/update to python scripting relates issues and text in the player (by Charlie)
(NEW)- kinematic interaction with rigid body, allows IPO and MotionActuator (dloc/drot) interaction with dynamic/rigid bodies
(NEW)- after loading a 2.41 or older SUMO file it will automatically enable Bullet. However you can switch back, and save.
Bullet Baking fixed (first frame was not recorded, and now it records from the ‘currentframe’ onwards)
PropertySensor Changed/MessageSensor triggering IpoActuator behaviour changed so it plays animation
Bullet Physics/Raycast improvements
increased the logic tickrate from 30 to 60 hertz (experimental),
He has abandoned sumo, a long time ago Bullet is his new physics engine.
I’ll see if I can figure that mouse bug out erwin, thanks for your support. I am kind of busy so I’ll let you know in a few days.
Edit: After quick testing, the wierd mouseover sensor issue had to do with parented objects - if I unparent all my gui buttons and reparent them, the mousesensors work ok. So it could be something that happened during a conversion between versions?
1). anisotropic friction still doesn’t work
2). Objects still can’t ride IPO objects
3). Restitution still has no effect
Those are fairly easy to fix, but I didn’t realized that was so essential for making a game. (I’m currently busy for E3, will see if I get the time to fix those 3 for 2.42, cross your fingers
If you want reasons why they’re essential then let me give you three examples of where they could be useful.
number 1 can be used for racing games to prevent the car from sliding down sideways (as said in the Blender gamekit book)
number 2 would often be used in platformers or shooting games where an environment often includes lifts or movers. Character platformers like Spyro, Crash, and others are full of these platforms.
number 3 is good for marble games, a little spring in the marble can add additional challenges like bouncing on a narrow platform piece to get to another piece.
Oh, and LinV still doesn’t work, I find it’s a good alternative to Dloc for characters.
Does the preview post run on Linux? I don’t want to spend the time downloading and find out after. As far as abandoning sumo, can we write real games with it or just physics demos? Do all the logic bricks work and GameLogic functions work? I think people always hold back on learning and using something new, if it’s really capable of writing complex games, we should use it. If we’re forced to make dominoes simulations, we should have a sumo option.
hey erwin, can you fix the replace mesh actuator so the replaced mesh deforms to the armature that the origional was? because it is essential to rpg’s and games like that with many weapons and clothes changes.
And Thanks For All Your Hard Work It Is Appreciated Greatly.
Have you seriously looked at Bullet features? Have you tried the vehicle simulation? Most of the logic bricks just work, and if not let me know.
When I click on Bullet right now with an armature type person with actions that works normally in sumo, it starts spinning like crazy and drops through the floor at the heavy gravity I normally use, at .8 it floats away. That’s with 2.41 of course. I’d be happy to try 2.42 if I knew the download was for linux users.
I tried the linux preview but it says it can find
libgettextlib-0.14.3.so
I have gettext .14.5 installed in usr/lib on ubuntu so it should find it. Don’t suppose anyone knows anything about this. I can’t find that particular version.
Hello
Make a symbolic link, type in a xterm as root:
ln -s /usr/lib/libgettextlib-0.14.3.so /usr/lib/libgettextlib-0.14.5.so
it should work ( i have 0.14.4.so)
Bye