And that’s my goal! Colour codes in places where it’s needed, with assumption, that chosen colours are global across UI and are bound to most important operations, such as (random colours):
- blue - modifier;
- green - creation (new geometry, new item in the list etc.);
- purple - modification of existing geometry;
- red - delete / erase / remove…
and so on.
So far I made small bunch of pictograms for items that hasn’t particular global function and are not operators, but their icons are widely reused across UI causing it looks stupidly colorful in a purposeless manner. Colour will be back, but it will cover whole icon, and will be restricted to icons crowded spaces.
On the other hand, it’s pointless to colour “Add Mesh Primitives” icons in a special way, if they’re placed in a menu, that One has to enter intentionally and He exactly knows where He is - every icon will be the same colour, so it doesn’t mater if they’re grey or orange.
People don’t like changes cause have to learn new things and modify their habits. That’s understandable - humans are really lazy animals…
This project isn’t official icons redesign. No one says, that my job will go to the Branch. I do it just for fun.
So far I enjoy it more and more