UPDATE - 23-12-2018
- This one seems to be a bit controversial - the Floppy Disk for the Save command - BA19.
Previous releases logs
UPDATE - 21-12-2018
- All particle related icons were flipped horizontally to make them different from 3D axis - L18, M10, X14, AA11.
- Brand new design of the Light Probe Object icon (the centre-weighted metering pictogram) and its ObData icons (the Reflection Cubemap, the Reflection Plane and the Irradiance Volume) - U15, R15, R16, R17.
- Redesigned Point Light icon - S13.
- Tweaked Lattice ObData icon - T4, X8.
- Retouched Modifier view restriction icons - T20, T21.
- Redesigned Motion Tracking Editor icon (former Movie Clip Editor) and related ObData - Z20, V21 (@William).
- The Movie Clip Edtior and its ObData icons reused as the VSE Editor and the Video Sequence pictograms - Z8, W24.
- The Texture Node Editor’s icon was flipped horizontaly to make its silhouette more distinct and different from the new VSE Editor icon - Z23.
- The UV Editor gets an icon in a new location in the icon sheet - Z25 (@William).
- The UV Map icon gets new look - W22.
- The Modifiers tab in the Properties Editor gets its own individual pictogram - AA17 (@William).
UPDATE - 09-12-2018
- New Import / Export ions - C5, C6.
- Updated Hidden Dot File icon - C24.
- Updated common File icon - D19.
- New Movie File icon - D22.
- Updated Solid display mode icon - F3.
- New Driver icon - K26.
- New Time Shift modifier icon - L25.
- New Collection Instance icon - U13 (the old one is now in T12 cell).
- Updated Render restriction icon - U25.
- New icon for Movie Clip - V21.
- New Video Sequence icon - W24.
- Tweaked 3D View editor icon - Z1.
- Updated Properties editor icon - Z4.
- Updated Image Editor icon - Z6.
- New Info editor icon - Z7.
- Updated Video Sequencer icon - Z8.
- New Text editor - Z9.
- New Timeline editor icon - Z15.
- New Movie Clip editor icon - Z20.
- Updated Texture Node Editor icon - Z23.
- Updated No-F-User icon - AA25.
- Tewaked Recover icon - BA22.
- Many tiny tweaks and enhancements. Almost every icon was touched and slightly refined. Effects of most of those actions are barely visible, since they were focused on curves optimizing and reducing number of polygon nodes.
- Tweaked Folder icons 48x48 pix.
UPDATE - 20-11-2018
New icons for Add menu, designed for the Image submenu:
- Image as an Object - Q24
- Background Image - Q25
- Reference Image - Q26
UPDATE - 19-11-2018
- new Volume File icon - C22
- tweaked 2D Projected Proportional Editing icon - I23
- slightly retouched Particles modifier icon - M10
- slightly retouched Particles icons - X14, AA11
- slightly retouched Physics icon - AA12
- Empty ObData in Add Menu - several new and a couple of repurposed icons: Plain Axes R7 (repurposed), Arrows R9, Single Arrow S12, Circle S3 (repurposed), Cube S18, Sphere S19, Cone S20, Image D21 (repurposed)
- brand new Community icon - X18 (for scripts written and maintained by community)
- brand new Experimental icon - X26 (for scripts/features that are WIP, under tests or such stuff…)
- a separate *.svg file with thumbnail icons for the File Browser
- more curvy Hearts - V22 and V23
UPDATE - 28-10-2018
- 48x48 icons for the File Browser were added - just three of them, because the already readymade small icons can indicate type of a file, the way I depicted in this proposal: LINK. Actually just like it’s done right now.
- New Material Ball icon got slight tweak - B9.
- New icon for Cache File - C21.
- New icon for Lookdev - F5.
- Updated Show Whole Scene Transparent - F7.
- Tweaked H7 icon.
- Added icon for the Film Strip - W24.
- In relation to no 7, VSE got new pictogram - Z8.
- Altered World icon - X3 and AA5.
- Brand new Object and Object mode icons - X4 and Y1.
- New item for Render Output - AA7.
- Tweaked Shapekey icon - X21.
- Redesigned No F-User and F-User Attached icons - AA25 and AA26.
- Tumbstack icons in place of Pins - CA17 and CA18.
- Cleaner Duplicate icon - DA21.
- Retouched Tool Properties icon, just to make sure nobody mistakes the screwdriver with a shovel… - AA15.
UPDATE - 28-10-2018
- old icons indicators were added - yellow numbers, letters and symbols to hepl tracking old icons usage
- redesigned Warp modifier icon - L12 - credits go to @a.monti
- tweaked Camera Tracking icon - Y17
- redesigned GP Effects icon - AA16
- tweaked Subdivide modifier icon - M7
- tweaked Smooth modifier icon - M24
- redesigned W26 icon
- simplified Physics icon - AA12
- tweaked OFF states of Radio and Tick buttons - CA13, DA13
- EDIT - not valid for the time being: removed V17 and V18 icon - CA15 and CA16 should be used instead
- removed the Floppy Disk icon - AA19
- new icon for Window Manager - CA1
- new icon for “Create new set of predefined …” - V9
- new icon for Duplicate - DA21
- new icons for Driver variable type: Distance, Rotational Difference, Transform Channel - BA12, BA13, BA14.
UPDATE - 25-10-2018
- all two states icons flipped, so that OFF is always on the left and ON on the right;
- fixed all misaligned icons;
- Driver and Animated icons flipped vertically
- new Collection (X16) and Collection Instance (U13) icons
- new GP modifiers: Hue / Saturation (L19), Noise (L20), Displace (L21), Simplify (L22), Thickness (L23), Instance (L24), Time Offset (L25), Opacity (L26), Tint (M18) - the last one replaces unused old Constraint icon
- old, unused icons removed
Some of You may remember the topic I started about twelve years ago: icons for Blender 2.5.
Time is passing, life’s running, things are changing without the exception and Blender does it too. It looks like it’s time about to design new icon set, since there’re lot of calls for modern, flat, less obtrusive pictograms and even some effort has been made already by user Vklidu - “monoicon” project.
- icons are secondary to the content and work best in local context.
- An icon is a shape in first place and doesn’t need to have colour.
- Current icon set containing pictograms that are illustrative and multicolor - often too detailed to be read clearly in small sizes and confusing with too many color cues. Some of icons pop out too much because of their colour, attracting user’s attension to particular (inapropriate) parts of interface.
- Iconography for Blender 2.5 was designed to be visible on any background - dark or light and thus some crucial space has to be dedicated to double outlines. It consumes a lot of precious space; old icons actually are not true 16x16 pix, but tad smaller - 1 pix, two pixels… That’s further space loss.
- Present icons are small masterpieces with individually matched colours, gradients, pixelsized details. It’s really hard to replicate the style when there’s need for a new icon - even for me…
- Unified look across whole GUI.
- Best possible use of given 16x16 pix space.
- Simple composition rules and guidelines that are easy to follow - new items should be effortless to create.
- Monochrome look potentially with colour codes in places where it’s needed, with assumption, that chosen colours are global across UI and are bound to most important operations or different functions, such as (random colours):
- blue - modifier;
- green - creation (new geometry, new item in the list etc.);
- purple - modification of existing geometry;
- red - delete / erase / remove…
and so on. Colour must cover whole icon, and will be restricted to icons crowded spaces.
Vklidu’s work was so inspiring, that I decided to try my hand at this and - as a proof of concept - redesigned some of “old” colorful icons making them monochrome, more flat (in most cases) and even more symbolic by removing redundant elements, discracting details an colours.
So far I covered:
- row 1 - some of Editors - I bet You can name them
- row 2 - Object / Edit mode
- row 3 - vertex / edge / face snapping points
- row 4 - mesh primitives, Empty object and Light object
- row 5 - shading display modes: Single Colour, Texture, Material, Rendered
- row 6 - Object and Object Data fot Mesh and Curve
- row 7 - file icons (bitmap file on the left)
- row 8 - Outliners restriction icons
Designing such small bits is tedious and time consuming work so I have no extra time for UI mockups. Will You help me, please?