I like it!
Just to give my opinion on this as well:
I totally understand the reasons behind the new object icon not being a cube and it makes total sense to me.
I would be fine with it being the axes icon ⌠but now the empty icon is almost exactly the same. Wonât that cause some confusion?
Doesnât it make more sense to make both icons very distinct and recognisable?
One solution I could think of is to merge the empty tab into the object tab since it only holds minimal information. This idea goes outside of the icon discussion, I know, but itâs worth to point out as well.
Thumbs up for a box as object icon!
Allow me to express my personal, modest opinion on the matter.
The development of a new set of icons for blender should be split on two aspects:
the designation of symbols to the whole objects in the UI
the iconization of those symbols into graphics.
While I have a good appreciation of the good work that jendrzych has done on the huge mass of neat icons, the issue that arises is that compatibility with 2.7x is broken, and is broken as well the possibility to have both two series, the old and the new as an option.
This compatibility is compromized by the changing of Simbols associated to commands and objects and all, and I think it would deserve a little more focus since itâs giving relevant turmoil to the community.
If the symbols could be match the old ones wherever possible, that is, a cube where was a cube, a hammer for a hammer, then the switching from 2.7x and 2.8x could be easier and harmless.
At that point the most of us would prefer the new nice icons by jendrzych to the old ones Iâm sure, perhaps with option to colorize them a bit.
Of course it would be necessary a little effort from BL, to complete the old icon set, and why not, if some of the Simbols have to be actually substituted, to remake them also for the old set, for the advantage of the many users who will continue, for a variety of reasons, to work on the 2.7x version for long.
Maybe yes, It would be nice if there was a way to distinguish the object icon from the empty icon even more somehow. I have no real idea of how though.
Heres the trick, if you select a mesh it should display a cube icon, if you select an empty it displays an empty icon⌠same for lamps and curves.
It should dispay the outliner icons for meshes,lamps,curves and so on.
But i am happy with how everything looks.
@William
how about this as a combination of forms for the object icon? this way itâll be more distinguishable from the empties and transform axesâŚdonât mind the poor drawing though.
I agree that icons should have at least the same symbols. For example, there are lots of tutorials and courses about blender. Imagine if you change everything so much in a way that tutorials and courses become obsolete or unusable. Thatâs a problem because it weakens the community aspect and dissemination of Blender. Imagine if we change things so much in a way that old tutorials will not work anymore? Maybe that can be considered exaggeration⌠but for newbie users that is a big deal. It would feel like of all educational content that was created before 2.8 became uselessâŚ
The core of the tutorials will still work, but 2.8 is so different from 2.79 already that we will see a lot of new tutorials grow from the exploration of these changes - and that is alright. I learn sculpting and painting from youtube tutorials on software other than Blender, and that still works, I get it.
The symbols need to be understandable, but not everything is going to just be an universal symbol across multiple applications, there is plenty to figure out. If the tool tips get sorted to instantly tell you what something is, it will be very easy to learn and get used to them. My 3 cents.
It is a major release, if there are no big changes now when then?
We do not even have a Tool Shlef panel in 2.8, so keeping old icons with the excuse of compatibility with old tutorials is not a good argument. New tutorials will appear.
New icons are fantastic, they are an accomplished fact, a reality. You do not waste time in criticizing new icons in general. On the other hand, be fruitful and propose small corrections that could be made.
By the way, in addition to object tab icon, my brain is having from time to time a little short circuit when trying to distinguish between World and Material icons. It is not such a serious problem, I think that if World icon had something of blue color (and material something orange/red) it would be much easier to distinguish them.
We could use the already-made âshader ballâ icon there. Once shader ball becomes the default preview type it will become a more recognizable thing to use
It differs well from World icon, It could work.
Idea for object. Something like object origin, a common element of all objects (central dot), wrapped by 3d cursor (outer ring) and move gizmo (three arrows)
Actually that might work for both an âobjectâ and for âobject modeââŚ
I like these tabs. Really clean.
I like this one a lot!
Since we use a cone as the âmainâ shape for the Scene icon, maybe this could be a somehow consistent solution:
stupid idea.
Axis icon is the best choice to represent transform and relations.
edit stupid idea
grouping.png540x923 62.1 KB
Wow! The tabs look so clean and organized! I love it! Can we please have this? Pleeeeeeeese?