Beautiful once again. One question: Do the Blender devs in the Netherlands know that youāre doing this, and have they signaled to you that your icons will be used in 2.8? Now that Iāve seen your icons, itās either them or nothing for me personally.
About the overlay icons: Have you tried a flat top view grid and different compositions? Both deigns look weirdly unbalanced like several icons in one.
The temples of the 3D glasses are perhaps too perspectively incorrect and therefore a little wonky-looking.
I got in touch with Pablo Vazquez and William Reynish, so theyāre aware of my gimpy attempts.
Regarding Overlay icons - flat grid is used in another icon ( - Absolute Grid Snap).
3D glasses are consistent in style with the rest of the icon set - symbolic and schematic rather than perspective correct.
I actually prefer very colorful iconsā¦and am far less concerned what āeveryone elseā is doingā¦
the debate is purely what you like moreā¦not of colors are more quickly recognized vs monochromeā¦because it is a plain fact that they ARE fasterā¦
so, it is all a matter of preference. I prefer colorā¦but not like the single color for all modifiersā¦they require different colorsā¦and also not the C4D styleā¦all I see is green, orange, white and blackā¦
anywayā¦said my peace.
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Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
133
Thatās what makes it so awesome! The world needs more stylized jellyfish icons!
Indeed. I think Pablo even mentioned in a video that the main reason the icons are being made monochromatic is so they can be colored/themed by the user. Hopefully, this will include having colors for different categories of tools and functions.
I find them nice and for that very reason I think that some of icons form my set need slight redesign, to match different axonometry type - 45 deg oblique instead so far used dimetric view. For the sake of consistency.
Sth like that:
With fills all will become 16x16 pix blotches. Going linear is a must. Maybe - if I ever finish UI icons - in the future, Iāll play with Tools? Ho knows.
Tools icons are fine, but Iād use lines instead white filled polygons. This way, main part of a pictogram (the most informative part) would become more clean cut.
Would love to get in touch with the designer - already made a call on blender.chat/channel/UI.
Standard practice is to design the smallest icons first and interpolate the style to bigger pictograms tpo maintain consistency. Those tiny bits have hell of limitations, thus gettinā in touch with Tools icons designer is so important.