I want to develop my skills in realistic renders using mainly procedural materials. This is my first attempted WIP with the aim of a message in a bottle scene. I’m currently working on the sand texture using a combo of weight painted particles and materials.
If you are going for photorealism, I would like to talk about the brightness and color of the light. if this is meant to be sunlight, I would go brighter than that. Sunlight is always brighter than you think.
I also notice the light’s color seem a bit red. Are you trying to make a sunset?
I honestly just placemarked a simple HDRI and an extra sun light source to increase the contrast and colour a bit so I could get a rough idea of the textures.
I’m also not fully happy with the bottle shape either.