I compile blender from source every day, and I’ve noticed that the vertex selection was changed.
In the previous versions if you have some verts selected and click over another random vert Blender deselect the entire selection and edit the new selected vert.
Now blender moves the entire group, so, we must deselect previously to move a new vert.
Hmm this seems to affect only the tweak tool (from toolbar which works exactly like that) change your select tool to any other that is not tweak (e.g lasso, circle) and it should be the default behavior I guess (unless they did something to this and I am unaware, but this tweak changes seem to go to 4.0)
Noticed this too. I thoght I just had changed some settings, because I was working on another machine but it’s doing the same thing on my windows pc. Don’t know how I feel about this. Might need some getting used to.
Am fine gracias bro, Hmmm but you are using the cursor tool in this case, so I guess they just added the select function there which wasn’t possible before. I think the lasso,circle,box select is the same behavior (let me know if not) as before (that’s what I use, I don’t use the cursor while
selecting which only works to place it on the viewport, but is good now that can be selected things at the same time…)
Now as I test the idea on 3.6 it would make sense, because in order now to move a selection, I think avoiding the tweak tool and pressing the ‘G’ instead.
Ah ya, yes this new behavior would be preferred for the tweak tool now, rather than selecting only a single vertex everytime even having multiple vertices selected…
Also I just remembered that in Prefs > Input > Mouse Drag Threshold could be set to 1px instead of the default 3px. In a sense the default 3 it feels like you are putting too much effort for drag, while with 1px it would feel more like a “click” (but is not a click) and is somehow more convenient.