Hi everyone, could somebody please lend me a hand with this one?
Suppose I want a fir branch. I create a cylinder and add a particle system on top of that.
Now, in Blender 2.45 and below, there is this setting to help bend the strands along the branch: “Force” on the “Particle motion” tab.
And in 2.46 and 2.47 the closest equivalent is “Global effects”, on the “Physics” tab (am I right?).
The problem, however, is that these effects are truly global, i.e. if I turn the cylinder,
in Blender 2.45 strands turn nicely with it, still bent along the branch (the cylinder), while in 2.46 and 2.47 they keep their direction (force being global).
I’ve tried parenting my cylinder to an Empty and turning that Empty instead. This helps - to an extent. Once you enter edit mode or change the number of particles, they
get recalculated or something and their direction changes.
Is there a way to get them to behave like in 2.45?
Attached images: fir needles in 2.45, fir needles in 2.47