Hi everyone,
I’d like to share a quick tech demo of a new workflow pipeline utilizing GroomForge Pro and Wiggle2 for high-performance hair simulation.
By auto-generating rigs directly from hair curve guides and binding them to the tube mesh, this approach eliminates the traditional, time-consuming manual bone rigging process entirely.
Combined with Wiggle2’s physics, it achieves seamless, lightweight, and natural real-time hair dynamics.
Key Features Shown:
- Setting target hair curves as animation guides
- Auto-generating rigs via Rig Creator
- Binding tube mesh with hair curves
- Real-time physics evaluation
Watch the full workflow demo below:GroomForge