Hi all,
I just recorded a test video of the new random walk method for subsurface scattering cycles shader. It looks promising!
Hi all,
I just recorded a test video of the new random walk method for subsurface scattering cycles shader. It looks promising!
The new SSS looks like it will go a long way towards resolving just what might be missing yet in the quest for incredible realism (it gave a major improvement with the alien head).
Now if Brecht can get anisotropy working
thanks for testing,random walk sss looks very great.
Looking great
People, I can’t really tell how much I love this shader… I mean… It’s christmas… really… I did a quick sculpt and slapped a tileable texture on it… look at how the details are preserved and the colours… no way… there is another alien render as well.
wow that’s great results
Thanks wissammax!