An interesting article on Science Daily on isotropic vs. anisotropic mesh generation claims that anisotropic meshes are more capable of accurately representing real-world objects. I assume that the article is referring to automatically generated meshes based on scans or data, but there’s a strong implication that it refers to hand-made meshes as well.
Considering that general 3D mesh construction technique emphasizes avoiding strongly anisotropic tris or quads as a given, is this a call to re-evaluate construction technique, or a case where something is theoretically better, but practically impossible or not useful?
Anyway, here’s the article: http://www.sciencedaily.com/releases/2013/11/131119112402.htm