For some time now me and pranavjitvirdi have been working on a shader ball model, scene, and library, with the intentions of making it public. This morning, pranavjit placed the final touches on the model and finished cleaning up the last of the bugs (we THINK…)
Please know that it is in our intentions to make it so the general blender comunity can upload their own shaders to the library in the future. It is a priority of ours, but it is not ready yet.
Here is the link to the library and resource files. Enjoy!
Please note! You do not have to credit the author of the shader, however, We do ask that you site the shader libraries address! Thank you.
What you will find in the library is-
You will find a folder named resources. This folder contains the ShaderBall_1_1.blend file, a gimp file with editable price tag overlay for sales online, and a readme.txt explaining how to use the price tag overlay…
What you need to know about the shader ball-
The shader ball is intended to be rendered at the default 750 samples… Obviously this can be changed but for consistent comparisons of one shader to the next, it is best they all use the same samples.
The parts of the shader ball intended to be given materials by the user are already grouped and selected upon start up! all you have to do is add a shader on the right side and render!
Dont want to use the “matte” lighting setup? in the info bar at the top, located next to layout, you can change to either a high gloss scene or a tron grid scene. All the scenes are 100% linked. If you make a change to one, you make a change to all of them.
Not rendering in blender or cycles, and want to show it? the stand is already UV unwrapped for any one of 3 other render engines logos, which are already packed for you in the blend file. All you have to do is right click on the stand, and on the right, or in the node editor, change the stands UV mapped image to one of the other 3. Luxrender, Yafaray, or Vray.
All images are packed for you, and ready to go.
Things you should know about the library-
The library is made of many sub-categories containing blend files.
Blend files get moved around from time to time. Does not mean they have been removed per say, just moved.