thanks for the posts
it has gotten a little confusing to keep up because i made the mistake of opening too many different threads for these characters, sorry.
Radishimo- thanks, good thinking about the fingers too, i hope to get more complicated movements like that from the armatures soon. the face animation is very simple, but i use the help of a audio/video editor outside of blender called “ddclilp le.” basically what is done is that i render a few frames for each expression. then i go into the audio/video editor and copy and past the frames according to their placement to the audio. one thing that has made is so easy for me is that the audio/video editor already creates a sound wave line so it is easy to see when to put in a frame for closed mouth or open mouth. it is all really basic now but i hope to make it more complicated and smooth, thanks for the comments!
pafurijaz- thanks man, keeping it simple is such a great thing because i can create and create and never get tired of it.
That_guy- i tired to explain as best i could in my reply to Radishimo, but Bentagon left a very good explination of how it could be done on this thread for the “Bulbus Monkey” animaiton thread. and thanks for the gpk compairison, john pound their creator is a big influence of mine, i actually wrote to him with a few photos and told him he was a big influence, he actally wrote back and said he liked them, whooohooo.
Wriker- thanks so much man!
Alltaken- ah that sucks, but this animation is the only one coded in indeo, and this one is just a test, but if you would like to check the other two out they are not coded in indeo, they are done in Microsoft MPEG4 V2 here they are:
Bulbus Monkey 2meg, 15sec, avi
Spacecraft 3000, 4meg, 40sec, avi
or you can go the site in my signature, and all the animations and characters are on my site.
thanks for checking out the thread, and i hope to have more characters and animations in the future, thanks!