New Technologies (AI)

I remember several papers where they generated faces and even though they had lots of training examples, the generated faces always looked at the camera. Feels like they used this as a “feature” :smiley:

HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling

:small_orange_diamond: https://hyperreel.github.io/
:small_orange_diamond: https://github.com/facebookresearch/hyperreel

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Does the last word belong to the thread creator, or does it belong equally to all contributors ? AHA !

just joking

@joseph ok I just read about the decision that was taken.

@xan2622 holy mother of parallax, how is this possible ?

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This looks amazing, but I think I’m gonna start a petition for everyone to please think of shoulders when rigging/animating/retargeting and especially when showing off animation technology. Look at those broken arms. I’m steaming

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Upcoming changes to Copilot:
https://twitter.com/Wattenberger/status/1613581170444496898

Usually, I wouldn’t post this here. However, Blender has coding too and more more importantly, it is highly likely that image generation and other asset generation techniques are going to get this kind of editability as well.

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vivaldi_ThDmAfUe0A
more likely make your code unoptimized on every level like yandere simulator game.

https://www.reddit.com/r/programminghorror/comments/i6utsh/found_in_the_source_code_for_yandere_simulator/

Writing code is not only about the best performance or the number of lines of code.

I very often have to deal with Python one-liners that are just a ridiculous unreadable mess. Even if the author wanted to make a small change to it, they most likely had to rewrite it from scratch.

This kind of project can be very useful in lots of cases. Including converting a readable code block into a faster one when necessary. Or writing the code in the way you like, but then convert it to conform to some coding guidelines you have to follow.

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:exploding_head:

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but optimization is a demanding skill and necessary with big project
if programming is so easy no one will offer that high payment/salary (unless you live in Asia)

also easier/ less complicated language are exit.

just why this when we have visual code methods are exit?

even convert language form one to another exited long time ago.
seems all stuff will called “AI” now for marketing

True, but in many situations it also doesn’t matter. Understanding when optimizations are necessary is just as important as knowing how to do it.

People still have different preferences. If there was one way to write code, there would be no need for conventions and guidelines.

I imagine this could be incredibly useful when dealing with code one has a hard time to comprehend what is going on. One example being the one-liners I have mentioned previously. I wouldn’t refactor anything for the sake of it, but knowing what is going on without starting to draw some kind of diagram to disentangle the mess could be quite helpful. Potentially also to get a better understanding of why the code was written like that.

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https://twitter.com/OpusAIInc

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Are you sure this one is not fake? Notice that shadows of all objects are present on the ground before the text prompt defines those objects.

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Maybe a mockup?

I’ve contacted them on Twitter. They told me it is a “product” (so not a mock-up)… but they didn’t want to give informations about the implemention.

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Looking at their job openings (https://corp.opus.ai/jobs), it is reasonable to assume they have and are building procedural assets (similar to making assets configurable through geometry nodes).
Those are used by some employees to set up common scenarios, which are described by text. This is then used to fine tune a language model which converts the text to a scene containing those procedural assets.

As a consequence, when you are looking for something which has no asset in their library, it is not going to work. Controlling details only works if their assets have been made with that in mind.

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https://twitter.com/sneakyzebra/status/1617494748331122688?s=20

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Here is Stable Horde: a (free and open-source) crowdsourced distributed cluster (similar to what the Sheep-It Renderfarm does) :

Official website: https://stablehorde.net/
Github page: https://github.com/db0/AI-Horde
FAQ: https://github.com/db0/AI-Horde/blob/main/FAQ.md

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