It doesn’t look like it’s skewed to me, I can see how the brightness varies across the image in the 5 sample bake and it doesn’t look stretched down in the higher sampled bakes, I’m pretty sure it’s cutoff. But to repeat what Richard said without a .blend file it’s only possible to guess what the problem is.
Im trying to post it to pasteall.org but im having a secondary problem. pasteall.org requires the fill be under 30MB
, my file is 44MB so I deleted alot of high poly stuff and it is still saving a 40MB…
indeed as a test I also deleted everything in the file, (everything) and blender is still saving the empty scene as 40MB… why is it doing that?
This thread is related to another thread but I wanted to make a new one to start fresh since I have now isolated the issue.
The current issue: The texture bake fails above 5 samples
if I bake the texture at 5 samples it bakes the full texture. If I bake above 4 samples it fails to fully bake.
EDIT
Found the solution: Do not leave the Blender window while baking
Explanation: When blender is baking a texture if I leave the blender window to do something else (browse the web, use photoshop etc.) the bake will immediately fail. :eek:
This thread is related to another thread but I wanted to make a new one to start fresh since I have now isolated the issue.
This makes absolutely no sense. Why add the solution to one thread in another !!
Maybe it is My video card is only 3GB so that could be it, Maybe if it loads a UV map that has alot of geometry it reaches it limit and when I go out side of Blender to do other things while its baking that may push it over the edge