New to 3D/Blender

Hi, looking to create a 3D object that is basically a ribbon in space curving around and floating in air, not in a sphere but a general organic mass all intertwined. Wondering how to go about executing this with Blender or some other app/method that may be better suited. Thanks!

Cloth sim might be what you’re looking for.

Decreasing the gravity in the scene and adding force fields for the wind would be a step in the right direction.

Thinking i might need way more basic support.

If I open up blender, add a bezier curve, go to geometry and extrude to ribbony width, if I then go to add solidify modifier and increase thickness it has rounded edges, is there a way to do this so it doesn’t have rounded edges?

If I add bezier curve, select it and convert to mesh, then edit and extrude to ribbony width I can then add solidify modifier and add thickness with flat edges but if I want to continue extruding and adding to the curve it is only straight lines and not a curved thing anymore.

I need to be able to create this ribbon material with a teeny bit of thickness to it with flat edges, and then be able to extrude and work it around in space, with the first way I am able to do this, but can’t figure out how to get flat edges, and with the second way I can get flat edges but then am stuck with extruding from the poly mesh straight line things.

Hoping someone can make sense of what I am saying. I am sure there is something simple I am missing just need a bit of help here.

You can get that effect from raw bezier curves by playing with your geometry settings under the object data properties tab, and scaling your bits and pieces with ALT-S. You wouldn’t need to use any modifiers beyond that unless you want to get really fancy.

Right, but it seems like your edges are still slightly rounded, how do you flatten the edge? What you are showing is basically what I am trying to do but I need the edges to be flat with no rounding.

The quickest way to do it would be to bang out your ribbons with a low resolution, convert them to a mesh, then dissolve the peak on the edge to get your flat surface.

Alternately, you could try your hand at curve profiles to define your shape nondestructively.

Hmmm, it seems like if I just move the bezier bevel profile points to the top of the profile grid and bump the resolution to 30 I can get a close enough to flat edge maybe. Sorry for all the disjointed questions but I am trying to throw something together using this program for the first time and it is all coming together very organically.

So say I have this ribbon thing together, if I add a new material I see how to color the thing but is I want to color the different sides separately, so the top of the ribbon/flexy plywood stuff would be like orange, but then the back and the tiny edge sides would be the material, like wood or something. How could I accomplish this?

Thanks for the help everyone!