Im really new to blender and this is the extent of what I know how to do somewhat well. I want to push this through and see if I can get photorealism. Id likes to add some volumetric shadows and lighting.
Two questions:
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Are you using an HDRI?
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Are you using reference photo(s)?
First, although youâre chasing photorealism in your scene, adding in the volumetrics fog it seems you captured an âinteresting quality, a detailed Toonish âWind in the Willowsâ look which is cool.
Regarding photo realism - look to your render settings, Iâd âUp the render per cent ageâ to like 150%. Cause although others will likely push for Field of View blurring of the edges, your key subject elements in the center will benefit by the extra detailing.
Also, it appears youâre using Grasswald. Some transparency of the leaves to light is key to gaining a realistist sense. Which requires some element of rim Lighting âbehind the sceneâ shining towards the camera to illuminate leaf edges and the leaf itself.
Hopfully, this is accurate and helpful.
"Clua 'ya, there ainât no such thing as âphotorealism.â" Every professional photograph is a compromise of conflicting concerns â just like CG â and is actually âvery contrived [also].â
First question: âWhat do you, the âphotographer,â want from your photograph?â Whatâs the subject? The can? Is there a snapping-turtle back there? The grass? Your composition must âat a glanceâ lead the viewerâs eye through a carefully-intentioned pathway which starts at âthe brightest and most-contrasty part of the imageâ and leads by a closed circular path back to the starting point â thereby introducing the viewer to exactly the image-elements that you, the visual storyteller, want him/her to appreciate.
(Sounds hard? It is. Imagine doing it with film!)