I just installed Blender and I totally love the fast user interface. It’s still a little confusing but it seems very customizable. I just discovered you can zoom in on the panels, at first I was like, WTF, who did those tiny panels …,
I like the way you can numerical-input the object properties, very tight!
Now for a few questions (I really have millions but I’ll try and keep in pace with my learning curver)
-Is it possible to make Blender accept the “,” of my number pad as a point? It’s rather a workflow question cos I’m a leftie and constantly going back and forth from my num pad and the dot sign seems to slow things down a little. (possibly Mac-related issue)
-How do you map images to your planes etc? I guess this is in the tutorial I’m donloading now. I managed to load an image but I fail to assign it to object.
-What’s your preferred scale, say you wanted to model the Empire State Building. New mesh -> cube -> height = 381 goes way beyond the world plane and makes objects less precise (aooarently). Should I go with , say, 3.81 instead (or 38.1 for that matter).
-What is it with ‘start game’? Not that I’m nearly there yet but you DO hit ‘p’ on occasion when you’re a newbie searching for the right command. The problem is once you hit ‘p’ there’s no turning back - the GUI goes unresponsive and you have to you close the app. Is that to be expected or have I hit on an unknown issue here?
-All in all, I’m having less problems making myself comfy that I thought I’d have, …probably because I took some C4D classes at art school.
Glad you are here - keep checking this site and you’ll learn a lot!!
Let me see if I can help a little
Mapping images to mesh involves loading a texture in your material for that mesh, then choosing the option to use ‘image’ as a texture, then going into the texture view to load your image. Then the image will be in your mesh - setting it correctly will take some work, but there are tut’s on that.
When pressing ‘P’ to start game, just hit ‘Esc’ to stop and return to your 3d viewport. I did like you for almost 6 months before I found out about ‘Esc’ key.
Scale is preferential, but there are some interesting posts concerning python scripts used for calculating dimension relative to your blender grid. Awesome stuff, a lot of brainy peoples here.
I don’t know about the ‘.’ on the number pad, but reach up there to the bar on top and drag it down - it’s a hidden screen that has support for user preferences, etc. Try it out, but don’t save anything as default until you open a default scene and make the changes.
There are a lot of answers here for you to find, if you have time to read the forums. I try to use the Search filed as much as possible before I ask, and usually I find stuff before I even think to ask the question!!
Hope that helps a little, and welcome to Blender!!
Craigo
all that is important is that you camera clipping is set ok.
when you select a camera and go into the edit window (not edit mode)
you will get options for the camera and you can set the clipping points.
I’ve had it for a month or two but just got to really playing with it the last few days. Now, I’ve got major carpal-tunnel in my wrist. On the bright side, I’ve done some rough animations already; the yin-yang tutorial here was particularly sweet for a pseudo-Buddhist like myself.