New WIP Game "Ball Maze"

The game concept is basic and is a tipical ball game. You go in a space maze and if you fall you lose or time finish, you have to look for the key and then go to suzzane to pass the next level.

You win if complet the 10 levels, and have score with money and if complete the level you have 10 points / second of time rest.

The game have now developed all logic, and now i’m design all levels.

Download .blend of demo: http://www.artresnet.com/david/juego/ballMaze.blend.tar.gz

Sorry by my english.

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This is very similar concept of a game made by my own. But I only made a primitive prototype, this seems to be the complete game… awesome work

The concept is first with “Neverball” game, bu real i play with a similar game i see on playstation dvd demo .

There’s this I’ve Got Some Balls game (http://www.acid-play.com/download/i-ve-got-some-balls/) that might serve as inspiration. Your game is looking good so far.

Thanks bebraw to reference, the game is based on Kula World de PSX.

http://bonusweb.idnes.cz/obrazek/kulaworldpsx_04.jpg

XD I see this game years ago, and I like.

Nicely done.

I like the menu bkg.

You have reason, I must upload a demo, but, I want finish first two or tree levels, and then upload a demo and then finish the game.

The game has sound and a lot of resources, and it now are around of 10Mg. When finish it can be around 50Mg. :wink:

Looks like you’re off to a great start! Simple games like these are always the most addictive. I’ll be awaiting the final version = )

A Demo, I now modeling level 2, it’s no modeled but, sure, tomorrow i have model the scene.

You can test and read the code and scripting. And please, said me questions, suggest and… all

http://www.artresnet.com/david/juego/ballMaze.blend.tar.gz

Hey! Great job Damiles :wink:
I’m sure this is gonna be a great game, man!

Cheers.

P.D: Wow, it’s been a long time since the last time I’ve been in these section of Blenderartists (it wasn’t Blenderartists at all, then hehe) O.o

It’s looking promising. I found tiny issue you may be already aware of in the menu. If the user sweeps through the items with mouse too fast, multiple will be “selected”. I suppose there is an easy way to force this to become so that only one menu item is selected at time (reset selection status of all before selecting or something like that might work). This may be a GE issue.

Another thing that would be really nice addition is mouse control to the camera. I think there might be a reference implementation of this somewhere.

Keep up good work!