The game concept is basic and is a tipical ball game. You go in a space maze and if you fall you lose or time finish, you have to look for the key and then go to suzzane to pass the next level.
You win if complet the 10 levels, and have score with money and if complete the level you have 10 points / second of time rest.
The game have now developed all logic, and now i’m design all levels.
It’s looking promising. I found tiny issue you may be already aware of in the menu. If the user sweeps through the items with mouse too fast, multiple will be “selected”. I suppose there is an easy way to force this to become so that only one menu item is selected at time (reset selection status of all before selecting or something like that might work). This may be a GE issue.
Another thing that would be really nice addition is mouse control to the camera. I think there might be a reference implementation of this somewhere.