Newb to Blender here, just getting going in 2.81a, having a problem with color management. I’m trying to migrate an old Sketchup project to Blender, which is a 3-d model of color space pulled from the Munsell renotation data. This is the way it looked last time I worked on it in Sketchup:
I ported the code and built the model from the same data in Blender, and it looks like this, with much duller colors overall (using the same RGB values):
On a further look, I noticed that entering hex RGB values into the Blender UI within materials (so not being rendered in any way, just flat color) gives distinctly different visual results than the same hex values in an online RGB color picker:
I see the note that Blender is doing some gamma correction; I’ve tried changing the Display Device settings under Scene/Color Management among sRGB, XYZ and None, but the latter two just made things even darker. I know that RGB is device-dependent and problematic, but I don’t know what a better option would be. I have RGB notations for each of the colors and I don’t want to alter them.
I know this is probably a dumb question, but is there a way to get the Blender colors to match the Sketchup colors, or at least be rendered in a way that looks similar?