Hi everybody, this is my first post on BlenderArtists.org! The info on this forum has been immensely helpful to me as I try to learn Blender, but I think I’m stumped and hopefully some of you will be able to help. I’m experimenting with multiple decals and I find that when creating them the regular way (without the node editor), everything works out well and my colors seem fine.
But since I intend to use more decals (textures) than there are texture channels, I thought combining them with material nodes would be my best bet, but, as you can see below, the colors become somewhat muted.
Is there any way I can achieve the same color & vibrancy of my decals (as in the first image) when combining them through the node editor? Any info you all can provide would be wonderful. Thanks in advance everyone & have a great day!
As you can see you mix both at 50percent so you got the color + the decal so you loose some color. So as to get it working you also should have an alpha so as to put each layer on top of each other. may be by usintg the stencil mode.
so for ex: materail 1 got a decal and a stencil that make it transparent exept for the decal.the second also then the third got the decal plus the base colr.
dont try it but it should be something like that.
One important question is how do you apply you decal do you uv texture your sphere?
because if you do so i will try to have a look on the possibility to add all your decal then bake it to one new texture and so on… Will be curious to see how you re going to do.
Thanks for your reply. I’m just using empties to place my decals right now, so I haven’t set up a uv map. I just learned decals and I’d like to see how far I can push it, using the other channels like bump, reflection & specularity, as opposed to the “sticker label” approach. But I’ll try the stencil mode & let you know how it works out. Thx.