Hi all, I am modeling some simple shapes that will make up the level in a student game project.
I am starting with the “hardest” part, which is the hallway, it is 8-sided but the diagonal sides aren’t as big as the left/right and top/bottom sides, as you’ll see in my quick paint mock-up.
In Blender, I’ve started with a cylinder with 8 vertices, and deleted the end faces, so I’m off to a good start, but I can’t figure out how to resize the faces the way I need to. When I try to drag the faces they just move around in space, I need to just keep the whole model the same but with some of the faces elongated.
Should I use a cube primitive and then somehow chamfer the corners?