I’ve been playing with Blender for a couple of weeks, and this week tried my hand at a bit of mesh modelling. The attached files are of the as yet unfinished model. I aim to mirror the mesh and then warp it to reduce the perfect symmetry, once I have the basics in place.
The ear needs work, and the top and back of the head are yet to do, but I have a couple of questions in advance of needing them.
Can I put a fur texture (particles) on only part of a single mesh, or do I need to make separate meshes for furred parts?
I can use bump mapping to get things like small veins on the face, but is there a quick way to do larger veins and that sort of thing. I don’t want to cut the face into huge numbers of facets to get the level of accuracy that implies.