Hey guys!
I am completely new to Blender and this forum, just getting into it since monday. I need some renderings for a project in my design study and blender seemed like the right choice.
As a product Designer I usually use SolidWorks, but now its about organic shapes and materials. Completele new to this stuff I might have a bunch of questions and I hope this would be the right area in this forum. It probably fits into several areas.
My project is about the differences of natural and artificial material, in this case stone and plastic (polyester resin). I want to make a mold froma a stone and cast a duplicate in resin. The stone will be ground on two sides, so that it does not wiggle and so that it can be used as a stool or side table. Hopefully you get the idea.
Now to my blender questions:
I am quite satisfied with the plastic version of the stone, even though there is probably a lot of room for improvement.
The “real” stone looks a bit damp and unrealistic, but I tried to do it just with onboard things (like in this tutorial: https://www.youtube.com/watch?v=5v8pzsYImc8). My idea was that I can change the color/material in the node editor and would have the same texture in the plastic version. Kinda works, I think.
Now I would like to have two completely flat and shiny surfaces on both of the stones. Probably with two different materials on one object. There is pictures attached, how it could look in the real world.
The bisect tool seemed to be something useful, but the surface it creates is not really like the flat surface I imagined.
I would like to get into it a bit more before attacking you with so many (probably pretty easy to solve) problems, but my final presentation of the project is in two weeks and time is running out.
So there is a lot of problems where I might need some help… Is there anybody out there?
Thanks!
David