I have a couple of questions about some aspects of Blender:
- When I rendered a simulation of just rigid body objects falling from the sky which then bounce on a floor I tried rendering about ten frames but nothing moved. How do I make physics active when rendering?
- I have seen a couple of videos on YouTube where the camera moves to different locations. How do I make the camera move to different spots on certain frame.
- When creating a fluid simulation how do I make the fluids act a lot more slippery rather than act like rubber?
- When I create an Inflow with the fluids, the fluid comes out of the inflow constantly through the entire simulation. How do I make the inflow only go for a certain amount of frames?
I have looked at some tutorials and the Blender wiki and I could not find any answers for these questions.
Edit: Added in another question.