First thing, enable OSA.
If you don’t know where that is, it in the display buttons panel (F10) just below the big Render button. Make sure to turn it on, it will make your image look imensly better. You might also want to increase the buffer size on your spot (BufSi) and turn the Soft up a bit. Plus it seems to have missed the back leg.
Other than that, it looks very good, very nice texturing on the table. Looks better than most of my attempts at real life objects.
I know its hard to find the courage to show your work, it took me forever to do it. But now that you have, don’t stop, we love to see new work!
Thanks for the tips. I’ll try some of the suggestions and post the results.
and my apologies to Carsten Wartmann for getting his name wrong, I posted just before going to sleep (2:00 am in the morning).
Beta Particle: I wish I could take credit for the table, but all I did was follow an example on Wartmann’s book step by step. Hopefully one day I’ll be able to model realistic objects on my own. Everything else is original.
Hey…good work I’m really impressed. You seem to have a great eye for this. Keep it up and make certain to post more of your work. Looking forward to it. As for the problems…you’ll crack that as you keep learning from the excellent tutorials out there.
you could try an env map on the spoon to make it look more chrome, or just fake one with a chrome texture. The plate’s look a little dark, maybe a bit more refl or just make them a bit more white. Otherwise it’s nice work.
You have a very good eye. I had not noticed the extra specular highlights until you mentioned it.
Originally I was using ambient light, but it was creating the “plain ugly” gray shadows, so I removed the ambient light, and the shadows became totally black.
I added a second light source to simulate ambient light, I tried to use a “standard” lamp but you could see the light reflecting from the floor, I tried each type of lamp, and a hemi seemed to create the effect I was looking for (simulate ambient light), plus the shadows looked much better.
However, you can see those extra specular highlights on the bowl and cup. Is there any way I can place extra light sources and avoid creating specular highlights on shiny surfaces?
Everyone here was too nice to
say anything, but I was aware the fork sucked, so I created a new one, still not perfect, but IMHO a bit better than the previous one.I’ll try to work on fixing the lighting next (lighting is much tougher than I thought). Currently there’s a hemi right
under the table, for some unknown reason (at least for a newbie like me), that hemi is causing the extra specular highlights. AFAIK, only spots produce shadows, so simply replacing the hemi with a spot doesn’t work (the hemi is right under the table). I
experimented with a second spot but I didn’t get any acceptable results.