Hey, I just have to bring the news about this to
you guys, we’re getting softbody-self-collision in
the next version of Blender! YES YES YES!
Thanks Bjornmose (Jens Ole Wund)!
Taken from the developer logs today:
new softbody feature:
simple (naive) self collision
estimates a collision ball
using the spring lenght to attached neighbours
(idea stolen from old cloth modifier files, but i’m sure ZAZ and genscher won’t mind)
– usefull for untangeling static cloth like objects
– may be used for cloth simulation with known limitations
like ‘tunnel effect’ if objects are moving too fast …
PS: Take a look at the videos…while they’re there.