Yeah but what did I use? Well I made a start model where I shrinked wraped most on it on. And used arrays along curves to make the seams. I used surface defor with a deform mesh which than shrinks onto a mesh that has sculpted on folds to make the subtle folds. So I kept sculpting to a minimum.
And now it only needs retopology and baked the normal maps with substance painter so this will be a highly realistic shoe. Still no idea why I was going trough with it. So much work just fur not doing anything.^^