I am still in the process of adding stuff, but I haven’t done many night scenes, so open to suggestions.
I all depends what you are going for.
Right now, the blue lighting is how things would look like right after sunset, when there still is a bit of daylight. This is good if that’s what you are going for, or if the scene is meant to be stylized.
If you are going for full realism, then a city at night would look very different. You should make the sky darker and make it the same color as the city lights (if your city is lit by orange lights, the sky will be a dark orange, even on a moonlit night). Also, the street lights above the road and the car’s headlights would be much brighter, creating obvious spots of light on the ground and vehicles. Also, the city doesn’t end where the fog starts, so there would be distant light sources vaguely piercing through the fog and creating faint gradients.
If you are going for an image that looks dark to the viewer, it’s all about contrast. Have zones of almost pure darkness in the image and zones of intense light close to the light sources. People associate this effect of bright and dark areas with the night. So, as long as you have zones of darkness, you should not be afraid to have intensely bright areas because people will still think of your image as being dark.
I took out most of the blue and cranked the lights way up. I guess they have trouble penetrating the fog cube.
I like it, you are getting quite realistic here! The fog looks like it has some interesting gradients and rays in it, it’s just going to be a matter of doing a full render to see how it actually looks.
Thanks, I put in a couple more building on the near side of the distant street and I’m trying one at 1600 samples. I probably should have set it higher due to the fog.