Niklas Werth Sketchbook


quick work on Sunday.


quick work on tuesday night, kind of unfinished.

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might be done, might add more detail later, but need a break for sure.

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I’ve been reusing the same few knights since 2020-2021ish, as seen in the last post in here. so I wanted to make a new better one that I’d be less ashamed to have closer in a composition.




Might not be finished, slapped an old head I had done for a wizard on there, and it kinda fits really well. But it might be fun to make a new face for him as well. I also nabbed the gloves from the same wizard.

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I added a couple more alphas and released these finally.

Super quick WIDE ornamental sword I whipped up for showing them off.

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Little bit of practice, still pretty burned out from my last job, and nothing has really been feeling right artistically. I dunno.



Wouldnt really say its done, but Im completely stalled on it.

different focal length.

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I like to mix up my video outros, this one uses the seamless texture made in the most recent tutorial, and it was a nice chance to practice animation. Had to scale it down to fit the attachment size, hopefully the Wyvern is still visible.

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helmet

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working on some interior spaceship assets.

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more pieces and textures.

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Continued work on spaceship interior pieces.

whipped up some chairs today

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Control panel. Left some blank areas so I can put different screens for different stuff.



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I did another game jam, which of course means making some models in blender.

The theme is “No end in sight” so I did an endless runner.

(low poly left, high poly right)

There’s still 18 hours left in the jam, so I might do a little more work on it, but it’s effectively done already.

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Working on a new game prototype, internet is too slow to upload a video where I am at the moment, so just doing a screenshot. Its a tactics game very inspired by xcom, but im doing things fairly different under the hood.

Getting tired of looking at these boring capsules, so I started making the enemies characters. First time using ucupaint, and I gotta say, it totally rocks.


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They are now rigged, and with LODs, and I made a gun for them today. Just basic box modeling and a whole lotta ucupaint.

in engine

Need to add a zoom function since this is what the game view looks like currently.


also, definitely need to make player models now.

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Working on player squad armor

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retopologized, rigged. went lazy with the hands and head and just used pictures of myself to texture them

made him a rifle

helmet

and in game

might do some more texture on on them later, but also, its fine for now, working a bit on gameplay stuff again, mostly have just been refining the camera controls a bit, and fixed an issue with the enemy AI charging all the way across the battlefield to be super close to player soldiers in a single turn.

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yesterdays cat doodle

made 2.5d and animated in blender.

vid0001-0048

behind the scenes.

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Me, trying to solve a GeoNodes problem before morning coffee :rofl:
A masterpiece! :joy_cat:

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