Nikon D5600 Camera

This work is done in Blender 2.81 Alpha, rendered in the Eevee engine. I worked a lot on the details of the pieces, although some small things are missing. I hope you like it. Regards.





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You’ll forgive the pun…PHOTOGRAPHIC! Nice work. :+1:

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Thank you very much!

Very nice modeling, texturing and light setup!! I wonder how this would look if rendered with Cycles? It looks convincing even without it.

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Thanks friend. Maybe do a render test in Cycles later.

I featured you on BlenderNation, have a great weekend :slight_smile:

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Thanksssss!!! Happy! :heart_eyes:

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You’re on the #featured row! :+1:

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Astonishing, may I ask how you did create the shader above the wireframe ?

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You did it again, inspiring work :slight_smile:

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Very nice mesh.
Can you share how you did the wire render?

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Sure. I create a base material which I want to visualize in the render, then I apply a freestyle stroke to the mesh.
image

In the Override tab you activate the material and the samples in which you are going to render it. This render of the mesh if I did it with Cycles because Eevee doesn’t have that option yet.

image

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Hi friend, I already posted the answer

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Increible trabajo como siempre! encantado de ver tu trabajo aqui! Perdon si te pregunto como haces esos renders de topologia? me dejan con la boca abierta!

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Nice work on the camera lens. Would you mind sharing the glass shader in Eevee?

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Orlando,

Nice technique in adding the HDRI to get good reflection in the glass material. Would mind sharing the basic lighting for your scene? Since that is also important part in getting such a nice result.

Thanks again for sharing.