Nissan GTR prepared body kit style

Hi, i post my new projet render of the nisan gtr, work in 1 week, too same of computer gamer:
(it’s my second post on BA)

render mode: cycle
blender version: 2.66
pass render: 1500
time modeling: 4 days
time material shader: 2 days
post prod: 1 day

poly count of stage: 1038582 polys

now configuration modeled of this car:

the model reference, is in screen of internet

but i have modeled just bumper the other body it’s my creation

MORE SCREEN HERE: http://kengi.hebergratuit.com/p_nissangtr.html



thank, comment and if your need model ask me.

Attachments


no comments?

your think is good or bad, professional or no, thank.

Modelling looks really good, specially interior. Exterior is good too, but I think the front render looks a bit strange (lighting, materials maybe?). I would also revise those headlights, they look way too simple. Tailights however look very good.

awesome truly awesome. i like the dashboard

Interior looks great! Exterior looks good too. Good color.

Damn it this makes mine look bad.
The only problem I have with it is the topology. Too many triangles

hi, thank for comments why your think too many triangles?

looks pretty good. i really like this :slight_smile:

well, If you wanted good topology it has to many tris, but if I understood you, you said it was for a game? (Or maybe not, the poly count is way too high…)

well for render t’s in hight poly, bu i have maked un game on blender with this car in low poly 80k poly, it’s normally for car acrually, because in actually game car it’s more of 100k

Very well done. Especially the interior dashboard. It’s amazing. In my opinion, the front can do some more job. Anyways, this is a great render! :eyebrowlift: