this is a studio render for a NISSAN PATHFINDER
the original model was downloaded from archive3d.net
cleaned with blender 2.49 and rendered on yafaray 0.1.1
yes, use pathtracing if you have a simple open scene like this one, it will gives a more realistic result but for a litle more time than photons,
notice that there’s few light panels and they are directly illuminating the car, so I have set the depth (light bounce) to a value of 3 on the pathtracing options, this will speed up the computations.
for my render I used pathtracing and it tooks 71 min to compute on a q6600 cpu
but like DarkTide said that we can get better results with the same render time !
I don’t know how !
I just did some clean up and optimization, added the tires and most importantly reworked the materials and the light rig.
by the way !, I think it’s good idea if we can contact the website’s owner to create another library based on archive3d.com objects but fully optimized for blender/yafaray. what do you think ?
for example, the furniture of this renders are from archive3d.net