Just something simple between projects that’ll no doubt add to the list of unfinished projects.
This is a Nixon ‘Venture’ watch that I own. The material on the brushed metal of the casing is horrid, but it’ll have to wait till its UV’d. I’ll move on to the rest of the strap/clasp etc once I’m happy with the material of the main part.
The pull out wotsit to adjust the time also seems to constantly render darker than the body even with the same material assigned? May have to remodel that bit?
I’ve just remodeled the thingy to adjust the time (has it actually got a proper name?) and it looks a lot better now. I think it must of just been the way it was modeled in the first place! (I tried to be clever and set an array to a rotated empty)
The floor texture will be changed soon don’t worry its jsut a temporary thing.
Tweaked some materials for the main face, main body, push button and adjuster wheel, added the small square hole to the face to display the date and changed the point for 3 oclock to match the watch and not cover the date display.
The glass is bugging me slightly now though (good practice for materials all this though )
Still need to set up the brushed metal but I’m doing sneaky blendering in work so can’t get too carried away hehe.
Odeas that is much better. I can see you details clearly. Of course there is room for improvement. I think you are right about the glass, it appears like it is not there, maybe a slight texture on the metal surface, you could play around with the lighting a bit more, but overall a very good render.
here are some references for your material and lighting. you are doing very well, but I think you need to smooth out your texture, it looks rather harsh. Also you need to fix tat highlight in the top right corner of the glass it looks too white and too aliased.
The bottom one out of your references is the closest match to the material I’m looking to achive. I just suck at materials!
I’ve made a few more adjustments to the UV map but nothing major more to fix odd effects from the last render.
If you or anyone else has any tips, advice etc. for getting a material closer to that of your reference please post!
I’ve reworked the small hole in the face to display the date as this was originally just an extruded section, now i’ve cut it out, created a squished oval and have added a date to it. Still working on that part though, no re-render as of yet.
Photorealism is far from easy. My advice is to get a serious book about lighting and texturing.
For example I have this book.
I have recommended to this forum once again and probably will recommend it many times again cause it answer exactly the question you are having. It helps you understand how the physics of color really work .
A general rule is to avoid any extremes, the quality is in the details , the slight changes that alone are not noticible but together they make the big diffirence. So first of all , as I said before avoid absolute colors, like pure white or black. Your highlights have this issue. Decrease the impact of your texture , to smooth it out. Put more lights on the screen and decrase their intensity for more believability. Try to guess where the light comes from and where it goes (directional ligh) , because lights reflects almost everywhere etc. etc.
Bravo ODEAS, this is 1000 times better. Everything is crisp, clear and realistic. Perhaps if you can bring back the previous texture only a tiny bit that will make a very fine noise lines which will follow a circular motion like the last one of my reference pictures.
Once again congrats , this is already a very good render .
Nice move to buy the book, it will open your eyes as it did for me. I am thinking of buying a book on lighting at some point as well. There is no such thing as enough knowledge
Took some time out over weekend to do a bit of modeling to try and get this one finished up. I’ve done most of the modeling on the strap and clasp now, just needs tweaking and tidying up. Materials got a good going over on the metal but I’m not sure about them yet. The horrible line down the middle of the strap and other bits is due to the mirror modifier but dont know if there’s a way to remove it without applying the mirror?
Also if anyone could give me a quick tip on how to rig this so its easier to manipulate as the straps a bit of a pain to get it all lined up (doesnt match on the render)