Explorer Starship from No Man’s Sky (Roughly based on the replica starship from explorer/collector’s edition). Modeled using the volume cube node and basic instancing with primitives like mesh line / grids. Rendered in Eevee, no textures were used besides this HDRI for lighting. Essentially, this is more or less done using only distance fields(distance/gradients > volume cube > volume to mesh).
.blend file for the project can be obtained here for free (requires Blender 3.3 or above)
Geometry Nodes overview
Material Nodes overview
Sketchfab (applied geonodes modifier, baked textures)