No swimming

after testing with volumetric water absorption,i had this idea.

the great sharkmodel is downloaded here
https://free3d.com/3d-model/puo-3970-23212.html

3 Likes

Try displacement rather than a normal map for your water

1 Like

thanks for the tip.

i have rendered a new version from a higher view.
this time i used a ocean modifier for the watermesh,and added some kind of seagrass with the new AO shader to the ground.

The ocean modifier is a better idea but the scale is way off. Those sharks look tiny all of a sudden.
Also I prefer the previous image by far. The The blue of the water, the visibility of the sharks, the sign, the trees, the sky… The composition is much more interesting.

yes i agree,the scale looks somehow different.the funny thing is that i doesent changed the scale from the sharks or the sign or the ground.the only main change was the ocean modifier for the mesh and a different camera angle.oh and a slight rotation from the hdri for better sun reflections.

yeah i like the first render more too.