There a growing trend of this false contrarianism spreading around in the blender community where people think it’s cool and against the grain to say that great artists “steal” work. Blenderguru has touched on this a few times but I don’t think he truly understands what differentiates a plagiarist or a “copier” to an “artist” or rather he might intuitively know but hasn’t talked about it in depth. Yes, I’ve seen the posts and I’ve seen the documentary “Everything is a Remake” but people keep missing the actual point of the message.
Here is one misconception: artists cite work and copiers don’t. This is only sort of true. It’s only one of the aspects but believe it or not crappy artists can cite all they want and it won’t make their work any less of a copy and great artists often don’t cite because it’s not feasible. This is confusing but I’ll explain it later. Understand though that the difference between a copier and and artist may be on a gradient and therefore it’s difficult at times to distinguish but nonetheless, just because there are no clear boundaries doesn’t mean there isn’t a difference.
Art has always valued originality and this hasn’t changed and will never change and I absolutely hope that it never changes. The real reason why people tell you it’s ok to steal and sometimes encourage it is because you don’t have a choice. It’s mostly a compromise not a feature. You don’t have all the time in the world to craft all your assets so you download an asset pack, nor can you avoid the use of tropes, symbols and themes which needs to be used. Art in many ways is like science, You can’t just wholesale rip people off even if you cite them. A good scientific paper advances the field even incrementally and the quality of the paper rests on how far it advances the field in question. Scientists rests on the shoulders of people before them but if they had the choice of making insane breakthroughs without the need of anything else, they’d do it and they’d be considered to be the best. But of course they can’t do it in the real world due to constraints in resources.
You, as an artist is expected to advance the field. How far you advance it will determine the quality. So if you take just one single piece of work and just add some random flair, then you are more of a copier than an artist. For example, if I like someone’s character concept and I just add a hat to it, you are less of an artist than someone who manages to create a character from their own imagination.
So why is it that people actually tell you to “steal” more? Well one reason is that if you take an asset pack with hundreds of resources and combine them the chances that such a combination will be a copy decreases substantially with each asset you add. The chance of you getting the exact same shuffled deck of cards is infinitesimally low. You are in fact, making your art slightly more original even by slamming assets together. Notice that originality is still the goal here. This is the reason why great artists can’t feasibly cite, it’s because they often use multitudes of diverse skill sets and objects to create something totally new. Those skills and objects, is not likely original but their final product is. Like an engineer that crafts an invention out of wood. They didn’t invent the wood, or even certain mechanical aspects of their invention like gears or pulleys and such.
The reason I’m making this post is because it is apparent to me that people don’t understand this. They’ll take a single concept art or reference image and think it’s appropriate to just practically rip it off without advancing the concept whatsoever. They barely add anything to the art and think it’s ok because there are these people who spout this now cliched platitude of “stealing art is good”.
EDIT: If you think this post has anything to do with copyright or Intellectual Property laws, reread the post, this has nothing to do with the current laws. All IP laws can be abolished tomorrow and everything I say will still be applicable
to bless’em all (ie. 


