I did not know whether to post in Focus Critiques or this section. Either way I would absolutely love* some in-depth critiques.
This character is for a game idea I’ve been playing around with for a few years now.
His name is Noah, and he has one hell of a story to tell and it can’t be spoken with words.
I’ve been working hard on a character for the sake of nailing down a workflow without relying on an outside concept artist. I was itching just to get to the sculpt… and took a lot of time in the 2D design phase, trying to make this dude as good as possible in a very short amount of time. The sculpt as it stands now took around 4-5 days.
The base was actually sketched out in Blender, but then brought to Zbrush for the remaining 90%.
I love Blender’s sculpting capabilities. But I used Zbrush for so long that the conflicting shortcuts are…messing with me >_< As much as I want to switch, and leave Windows in the process, at this time it is just not practical for me.
~ 2019/9/18 ~
~ 2019/9/14 ~
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