I’ve added the same interior.exr as an environment texture as the shaded view has, but how do I replicate the world opacity setting and blur?
Has anyone replicated the exact effect from the shaded view into a rendered view?
I’ve added the same interior.exr as an environment texture as the shaded view has, but how do I replicate the world opacity setting and blur?
Has anyone replicated the exact effect from the shaded view into a rendered view?
I don’t think it’s possible. In compositing after a render you can isolate the environment and adjust the opacity. You can blur it too but I don’t think it will quite look the way it does in material preview.
What have you done to Suzanne??
I was waiting for this… see here Space Monkey! - #7 by Okidoki … so it is Suzalien… had her still on my other open blender instance…
Thanks! Blur in compositor, got it. And the blending of the background color can be done that way too I guess (because I just tried it in the world shader and it just made the entire scene darker).