What’s the best approach to working with localized Blender versions and their localized naming of nodes and node inputs etc?
Accessing the Diffuse BSDF node in a newly created material, you do
However, in Portuguese, the node would be called ‘BSDF - Difuso’ and so the above would fail.
Similarly, the following would fail as well:
Because it’s actually called ‘Rugosidade’ in Portuguese.
Am I missing something obvious? I can’t be expected to cover all language cases?
I’d appreciate any input!