It’s been a while since i have posted here and its never been for direct help… so forgive me if i leave out needed details. I have been playing around with nodes to try and widen my use of blender.
I used a picture from a show to make a 4 layer set of meshes (the white circle is on bottom, then the star, then cross, then the extra stuff) The are all asigned to there own render layer. Thats it for the mesh side.
I am sure it is something I have done wrong, but the white circle is always rendered over the red star… or… It is rendered fine, but once pose kicks in, it is overlaying the red… This is very frustrating, especially since i cant seem to get it fixed.
I have tried many mix methods, maybe all of them to no avail…
So i need a few things. 1. What might my problem be?
2. Whats the best way to take multiple layers, layer them in the nodes, Add seems to white them out a TON But in the “Render layer” nodes it shows the mesh and a alpha background…
3. Some sweet tea i am dead thirsty…
Anyway i hope this is clear… my main issue right now is the bottom layer overlapping the second one… I will give links to the mesh alone, the mesh with nodes, and my node setup. If it will be too much to explain how to fix it… just tell me how to properly overlay inputs. or send a link to something that might help. Thanks a ton, and i look forward to hearing from you.
http://micksepicblog.webs.com/nodeissue3.png <-- my node setup.
FMA CIRCLE1.1.blend (85.3 KB)