Noise texture keeps shifting

For whatever reason my noise texture shifts after certain actions in which I do not know.

I have to do an undo (CTRL-Z) just to fix it and it annoys me.

It probably has something to do with the fact you are using “generated” coordinates in the material. Generated coordinates means that Blender will try to guess how to apply the texture based on the way the object is made. This means that the slightest change on the object can shift how the texture is applied.

You should use UV coordinates instead. You will have to make sure the object is UV unwrapped first (if you don’t know how, you should search for tutorials about UV unwrapping, as its the most common way to texture a 3D object).

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I believed I used UV before and for whatever reason I thought I was still having the same problem. I guess this will work for now unless the issue still persists.

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