Non subd cyberpunk SUV

I’m a nut for online challenges so while I’m busy with other projects like the pumpkin one here Pumpkin biomechanical mech - #26 by Gebalt3Dee
and
Cyberpunk corpo truck - #18 by Gebalt3Dee

But I decided to do the hum3d challenge anyway haha.

Anyway for this one I wanna try something new, like a car made without any subd part, should be fun.


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Going well and having fun, non subd surely give me less technical stress and more creative freedom

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Shortened the length a bit, reduced the slanting of the windshield, and testing more possible doors & windows placement

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Hooh oooo yeah, not being restrained to subd modeling surely gave me SO MUCH MORE modeling freedom without intense planning for edge flow, although the mesh is still 100% subdivisible but it won’t make any huge differences anyway


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Update, trying out a lot more variation of each and every part of the design without worrying too much about polycount and shading wackiness

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More and more progress, been busy lately and the competition deadline is closing in really really fast :smiling_face_with_tear:

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Some lighting test for the scene, currently planning for a Christmas picnic site with a fireplace and some holiday cyberpunky stuff in the background

A lot lot more details are done, like the doors, the windshield, the windows… 10 days left so I should push for some interior and mostly exterior then the scene.



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Update, made the metallic decoration lines for the window, some interior light and a tech stuff on the windshield. Also moved the B pillars inside so the surface of the door is all clean

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Not much progress lately, been really busy, only did some more detail as well as the wheel

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Bloody hell I only have 4 days left to do the scene (counting from now), so I’m in full panic mode :cold_face:
So the scene is a cyberpunk nightclub entrance with some goofy ahh fat arse punks wearing santa coat with cybernetic messing around, and this vehicle is an undercover police vehicle coming here to bust them. Hopefully I can grind this fast