Hooh oooo yeah, not being restrained to subd modeling surely gave me SO MUCH MORE modeling freedom without intense planning for edge flow, although the mesh is still 100% subdivisible but it won’t make any huge differences anyway
A lot lot more details are done, like the doors, the windshield, the windows… 10 days left so I should push for some interior and mostly exterior then the scene.
Update, made the metallic decoration lines for the window, some interior light and a tech stuff on the windshield. Also moved the B pillars inside so the surface of the door is all clean
Bloody hell I only have 4 days left to do the scene (counting from now), so I’m in full panic mode
So the scene is a cyberpunk nightclub entrance with some goofy ahh fat arse punks wearing santa coat with cybernetic messing around, and this vehicle is an undercover police vehicle coming here to bust them. Hopefully I can grind this fast
A change of concept, 3 more days left I’m trying to get the blade runner-y feel but less depressing. Also added another part to the side of the door to make it seems less empty.
The scene is a crime scene, hence the guy on the ground
Alllmmmooossstttt DONE ! Only got the detective walking out of the door and (maybe) the santa’s sledge left to do, yup, santa’s coming to town but he’s down there tho.
Anyway I almost made some pretty interesting stuff by dwelving into this concept
Well this doesn’t mean it’s fully done tho, only the scene for the challenge is done, the car itself isn’t done, the rear of it is still empty and the interior is practically borrowed from my other project