Argh! Having a problem here with IK limits in Blender 2.62 (64bit-Win7).
See attached pic’. It shows my IK chain setup and the X limits on the femur (top leg bone).
(The bone is locked ‘Y’ to stop roll. No limits on ‘Z’.) You can see the X-limit red-line in the
top left image.
When I move the target up, the IK ‘seems’ to be ignoring the X-limits set on the femur.
Messing with ‘Stiffness’ has no obvious effect.
Limits are controlled via the IK panel shown right? Not by adding a ‘Limit Rotation’ modifier to the bone?
I don’t imagine it’s this broke. So I’m missing something. Can someone please clue me in.