I tried toggling the DYN variables, but it does not seem to include killing the rubbery nature of Dynamic Actor objects. In fact, Restitution seems to be directly linked, but it starts as 0.0, and raising it worsens the problem, making the objects shoot around whenever touched. 0.0 Restitution seems to be too high; is there some sort of ‘negative Restitution’ available?
As for the force suggestion, can I adjust that somewhere, or is it only controlled by how the objects hit each other? They are pretty soft and tender already. I tried Mass, too, but there were no reactions whatsoever. I think Mass works different in Blender than in my high school physics class, tho.