I found this in the manual via Blender’s site:
“”""""""“This means each object’s normals should point outward. A good way to see the object’s normals is to turn on the visibility of normals using the Mesh Tool 1 panel; the panel is accessible from the Buttons window, using F9 and clicking Draw normals. The normals are only visible while in Edit mode. (Visible normals) is an example of a cube with its normals visible. “””"""""
I couldn’t find the show normal button. Any ideas?
ALSO, from this link… still talking about the manual:
The section called “Skinning and Cloning Objects” refers to the Links and Pipeline palette found under the Shading/Materials. Beyond the whole paragraph, which makes no sense to me, I’m stuck particularly on the buttons called “ME” and “OB” when I click either of them it takes me to a new blank window, a little confused.