Hey i just wanted to know how to smoothen an object. Like when i add a Uv sphere and when i render it i can see squares on the sphere. How do i remove them?
Lets say i have a circle with 32 vertices. If i have selected 10 vertices and i want to make them protrude out of the circle, to give the circle a bumbpy effect how to i do that? I know how to do that but i can only do it 1 vertex at a time.
Errr thats all i can remember for now, i have more questions , i hope youll help me out when i can remember them
[>] First I would suggest using Blender’s NOR (Bump) map feature by applying a stucco texture to the sphere.
[>] Second, you could try randomizing the vertices…I am at work so I cannot call up Blender to tell you exactly how to do it but if I recall it is located in the “Edit Buttons” (F9) or the “Specials” menu (W) of Blender. It basically takes the vertices and messes them up a little. Use this in conjunction with the EXTRUDE (E) feature and you are in there buddy.
I think you got it all wrong, the correct answer is already answered, sorry dude/friend not meaning to be awfull or something, it just seems he forgot to push “set smooth” button…in edit buttons (F9) can happen to every n00b out there