Attached is a blend for a game. The game is simple- it’s just flying the camera around. I would like to be able to record keyframes as the game is played, so that I can play back the motion of the camera. However, when I try to record keyframes and launch the game, the playhead on the timeline freezes. I have seen the tutorial for recording physics keyframes…here is what I do:
start animation on timeline or graph editor (alt A)
start game §
playhead on timeline or graph editor freezes in place, until I stop game (esc)
…is it possible to record keyframes of an object as a game is played? Why does the playhead on the timeline freeze in place when I start the game? Any help or explanation would be deeply appreciated!!!
yes, I’ve tried it both ways- but still no generating or recording of keyframes. Do I need to enable any specific property of an object to have it generate keyframes automatically?
Noap, that doesn’t work either- good suggestion, though, Tora-san! I added an Action actuator to the camera (that’s the object whose keyframes I want to record) but the same still occurs- when I start the game no keyframes are recorded, regardless of whether or not I start the timeline rolling.